Ruby Intervenes
In the beginning of the game, when Baku explains the kidnapping plan to Tantalus, choose the option "That's when I kidnap
Queen Brahne, right?" 64 times. Once you're done, Ruby will pop in and you can witness an extra scene with her.
Secret of the Eidolon Wall
One of the big secrets of the game is that Princess Garnet's true name is engraved on the Eidolon Wall at Madain Sari. There
is a very complicated way to reveal the truth at the beginning of Disc 4.
First, form a party with Dagger and visit Lani who is standing on Eiko's back porch. Upon arriving Lani will run away.
Exit the village and return with anyone except Dagger or Amarant and talk to Lani twice. Read the message and go to the Eidolon
Wall. Walk clockwise from the entrance (heading to the right) until you return to the entrance. Move just past the "!" until
you hear a chime. Then walk counterclockwise back to the entrance, just past the "!" again. Repeat this 9 times, going back
and forth. Make sure you hear a chime each time. On the ninth round, your HP/MP will be recovered and all status abnormalities
removed.
Now read the paintings. You can read them in any order, as long as you read them all. A whole slew of extra messages appear
this time. At the end, return to the Ifrit drawing and look for an extra message, revealing Dagger's true name which is...
Dagger's true mum's name is? and her dad ? Oh yeah... Dagger's real name is...
Nero Brother's Gambling
If you go into the Weapon Shop with Zidane in Alexandria at the beginning of Disc 3, you will encounter the Nero Brothers
(Benero, Genero, and Zenero). They will ask you to play a game similar to the shell game. You only receive Gil as a reward
for playing, maxing out at 25,600 Gil. The best tip to provide for this mini-game is to use the Pause function. Recording
the game with a VCR and then reviewing the playback in slow motion makes things vastly easier.
Jump Rope
The first mini-game encountered during FINAL FANTASY IX is the jump rope mini-game in Alexandria. To participate, have
Vivi approach the little girls jumping rope to the left of the ticket booth. Once he has done so, the girls offer to let him
join. This is a good opportunity to earn some Gil, get extremely rare cards, and obtain a Key Item very early in the game.
After Vivi moves over the rope, press the Circle button to begin the game and press the X button again to jump each time a
"!" appears over Vivi's head.
Jumping rope is fairly easy, but don't underestimate the game! The speed at which the
rope moves increases at 20 jumps, increases again at 50 jumps, and then once again at 100 jumps. At 200 jumps, the speed subsides
a bit, but the timing is different. After 300 jumps, the speed and timing of the jumps remain the same.
You can play the jump rope mini-game at the beginning of Disc 1. At the beginning of Disc 3, the jump rope girls move their
game to the moogles' bell tower. You can only play during Disc 3 and 4 if you have Eiko or Vivi in your party.
You can only win each reward one time. You will not receive the same reward again if you start over and match the number
of jumps you achieved previously.
Rewards:
20 Jumps = 10 Gil
50 Jumps = Cactuar Card
100 Jumps = Genji Card
200 Jumps = Alexandria Card
300 Jumps = Tiger
Racket Card
1000 Jumps = King of Jump Rope (Key Item)
Feed the Moogle Family
Each time you receive a Kupo Nut for delivering mail between the moogles, return to Gizamaluke's Grotto and feed it to
the father of the moogle family. You'll receive a random item in return. During the Chocograph treasure hunt, one of the stashes
contains a full set of Hawaiian gear, but only 7 Aloha T-shirts. That leaves one of your characters out of the luau! Return
to Gizamaluke's Grotto with a Kupo Nut during Disc 4 and the moogle gives you the 8th Aloha T-Shirt.
Treno Weapon Shop Monsters
Depending on when you visit the Weapons Shop in Treno, you can have one character duel with a monster that the owner has
caught and caged under the floor. You can fight one monster during Disc 2, one of two different monsters during Disc 3, and
only one monster on Disc 4.
Here are some fighting strategies for each of the monsters.
Griffin
Use Steiner and equip the following: Gold Choker, Auto-Potion ability, and Bird Killer ability. If you have
five or more Hi-Potions, sell all of your Potions so that your Hi-Potions are used when Auto-Potion kicks in. Make sure Steiner
is at least level 7. Use a tent on the monster (see the Catoblepas strategy), and it will receive every status effect that
it cannot Guard against.
Catoblepas
Equip the Jelly ability and Beast Killer ability, and use equipment that defends against Thunder and Earth
or use the Auto-Float ability. Catoblepas remains in Treno until the end of Disc 3 or until you defeat the monster. Use a
Tent on him until the beast bites him (this happens one-third of the time) and he will receive every status effect that he
will not GUARD against. You can also use the Blue Magic Roulette if available. Since there is no consequence for losing the
battle, use this ability until the happy little finger lands on Catoblepas.
Amdusias
Amdusias casts Lv4 Holy, so avoid levels that are multiples of four or equip equipment that defends against
Holy. Equip the Antibody ability, and defend when it's in the air because it will only use physical attacks at this point.
Equip Auto-Reflect if possible, because it only uses magic on the ground. Also, equip Auto-Regen or Auto-Potion and the Counter
ability if possible. If you have Reflect, Amdusias will kill itself and you can just defend. At this point, use a Tent on
the beast until the snake bites him (this happens one-third of the time) and he will receive every status effect that he will
not GUARD against.
Behemoth
This monster is extremely difficult, even at high levels. It's best to use an attack that kills the Behemoth
instantly. You can use the Blue Magic Roulette or Zidane's Soul Blade attack when he has the Sargatanas weapon equipped. This
will instantly petrify him. The Weapon Shop monsters don't reward you with any EXP or AP, but the store clerk will give you
a prize for each monster you defeat.
Weapon Shop Monster Awards:
Griffin (Disc 2) = Tonberry Card
Catoblepas (Disc 3) = 15000 Gil
Amdusias (Disc 3) = Running Shoes
Behemoth (Disc
4) = Circlet
Mr Morrid's Coffee
After leaving the Ice Cavern, head to the Observatory Mountain before going into Dali. There's an elderly fellow
named Morrid inside the hut, who's just dying for a good cup of java. Find the three coffees at different locations
in the world and return to Observatory Mountain with them, before the end of Disc 3, and Mr. Morrid will reward you. Here
are the locations of the three coffees:
Moccha Coffee = At the South Gate entrance near the Chocobo Forest
Kirman Coffee = On Eiko's back porch in Madain Sari
Burman
Coffee = This one is a little harder to get, however, so keep reading!
To get the Burman Coffee, Zidane must leave Treno during the card tournament and head through South Gate to Dali. The mayor
is not at home at this time, so search his house for his key. When you enter his house, Zidane spots the mayor's son napping
on the sofa in the middle of the room. If Zidane moves too hastily, he'll awaken the boy and have to start the search over
again.
Start by searching the mayor's desk. You will find the Mini-Brahne here. Search the desk two more times until the boy says
"Zzzz." Move to the stove and search it to find the Mayor's Key and then leave. Go to the locked door in the windmill and
use the key to open it. Move around the chocobo pen to the right side, where a hidden treasure chest contains 30,000 Gil.
Check the same chest again to find the Burman Coffee. Now return to Observatory Mountain and give the three coffees to Morrid.
He promises to send you the Mini-Prima Vista model ship. The next time you're in Lindblum, return to the Tantalus hideout
to find it sitting on the floor near the bed. Again, you must get the Burman Coffee during the card tournament in Treno. Otherwise,
it will be too late. You can visit Morrid to complete the side quest any time before visiting Terra.
Frog Catching
When you enter the frog pond area of any Qu's Marsh, Quina asks to spend some time catching frogs. Quina must be in your
party for this to occur. If you agree to let him/her catch frogs, you can control Quina as s/he runs around the pond attempting
to catch the frogs that leap onto the ground out of the water. There's no real strategy to this; you just need to be swift.
As Quina catches more and more frogs, Quale appears occasionally and congratulates Quina on his/her progress. The master
Qu then bestows items upon Quina as rewards for catching frogs. If you can catch 99 frogs, Quale challenges your party to
a battle.
The trick to this side quest is to always leave a male and a female frog in the pond. Otherwise, it will take an incredibly
long time for the pond to repopulate with frogs. The spawning rate is also much faster if you leave the Golden Frog with a
male and a female frog.
One strategy for chasing the frogs is to learn the differences in color. Female frogs are usually a much brighter color
than males, while baby frogs are smaller and more olive-toned. You may want to change the Contrast on your television or monitor
to distinguish more easily. Avoid chasing baby frogs, because they will grow up to become adults and will be much easier to
catch then. Quina can learn Blue Magic abilities by eating various monsters in Qu's Marsh. You can learn the reliable Frog
Drop ability by eating a Gigan Toad. Frog Drop has a 100% success rate and the strength of this ability is determined in part
by how many frogs Quina has caught. The damage follows this formula:
Quina's Level x (amount of frogs) = HP Damage
For example: If Quina is at level 50 and s/he has caught 100 frogs,
Frog Drop will cause 5000 HP damage.
Prize:
2 Frogs = Ore
5 Frogs = Ether
9 Frogs = Silk Robe
15 Frogs = Elixir
23 Frogs = Silver Fork
33 Frogs = Bistro
Fork
45 Frogs = Battle Boots
99 Frogs = Gastro Fork
The Windmill Has Stopped!
Since the windmill in Dali has stopped turning, this is also a good time to climb up top and get the Cachusha and Elixir
in the chests.
Racing Hippaul
You can only take part in this mini-game with Vivi at the beginning of Disc 3. Hippaul stands with his mother on the main
street in Alexandria. When you speak to Hippaul's mother, Vivi and Hippaul will run a race.
Tap the Circle and Square buttons to run to the finish line. Hippaul's level increases the more you race him. For every
10 levels Hippaul gains, his mother gives you a card. You win new cards through level 70, plus a Key Item at level 80. You
can actually level Hippaul up to level 100 (but you receive nothing for it).
Hippaul Racing
Rewards:
Level 10 = Wyerd Card
Level 20 = Carrion Worm Card
Level 30 = Tantarian Card
Level 40 = Armstrong Card
Level
50 = Ribbon Card
Level 60 = Nova Dragon Card
Level 70 = Genji Card
Level 80 = Athlete Queen (Key Item)
Excalibur
You can get a very powerful sword for Steiner by completing a short side quest. Return to Daguerreo on Disc 4. An old man
near the Library's Inn asks you to look out for an item called the Magical Fingertip. Go to the Treno Auction and bid on this
item. You may have to pay somewhere around 85,000 Gil in the bidding war, so make sure it's worth it to you.
If you don't see the Magical Fingertip at the Auction House, then you may need to sell all of the Key Items you purchased
at the Auction previously, such as the Doga's Artifact, Rat Tail, Griffin's Heart, and Une's Mirror. This should make the
Magical Fingertip available at the Auction House. In addition, you should be able to repurchase the items you had to sell.
Take the Magical Fingertip back to the old man in Daguerreo. When you give him the item, he tells you his life's story
and then gives you Excalibur. This sword, which is not as powerful as the Ragnarok found during the "Chocobo Hot and Cold"
game, enables Steiner to learn Climhazzard.
Final Fantasy Items and Music
We've mentioned earlier that several items for sale at the Treno Auction House are from previous FINAL FANTASY titles.
There is some purpose to this. After returning to Gaia from Terra, purchase Doga's Artifact and Une's Mirror from the auction
and return to the Black Mage Village. Speak to the Black Mage standing in front of the phonograph inside the Inn. This causes
the background music to change to a tune from FINAL FANTASY III's soundtrack. This special music continues until you leave
the village.
Renaming Characters
You can win the rare Namingway Card from Mario during the card tournament in Treno. You can also find the card inside Kuja's
room during the sequence in the Desert Palace by searching behind the stacked books in the foreground. Take the card to Daguerreo
and find the man roaming the library on the mid level. He asks to see the card, and then becomes inspired to create new names
for your playable characters. You can now ask this person to rename any of your characters, including Zidane! To reach
the mid level, examine the strange block next to the Medicine Shop. This releases an obstruction. Speak to the scholar near
the bookshelves at the left of the room. After finding the book he's looking for (in the right of the room), speak to the
scholar again. This causes him to move from his current location. You can now access a hidden ladder that takes you down to
the middle level.
Ranking in Daguerro
The true identity of the four-armed bandit is revealed after you've collected enough treasures to gain a Treasure Hunting
Rank of "S." You can view your rank at any time by speaking to the Four-armed Man or the woman at the Treno Inn. Once you
reach Rank S, go speak to the Four-armed Man in Daguerreo. This is the same person who has all the rare airship cards, if
you challenge him to a card game. When he finds out that you're a Rank S treasure hunter, he becomes intimidated and abruptly
runs out. Follow him to the entrance, and he will tell you his true identity and hand you the Rank S Award Key Item.
Treasure Hunter Ranking is determined by a point system:
:: 1 point for every chest, searched Field icon, and item gained in event sequence, and every rare item purchased in the
Treno Auction House (with the exception of Magical Fingertip and Pearl Rouge).
:: 2 points for every chest found on the
World Map while riding Choco. No points are awarded for items found while digging in the "Chocobo Hot and Cold" game
or bought from Stiltzkin.
Excalibur II
Here's a challenge for you true gamers: play FINAL FANTASY IX again and reach the Terrace in Memoria within 12 game hours.
You can find the Excalibur II on the Terrace in a corner to the right. This is the most powerful weapon in the game!
Hades
Extremely late in the game, you can encounter Hades, an optional Boss. If you fight and defeat Hades, you can synthesize
the best items in the game. In Memoria, you will enter a room in which Quina thinks that there is water and tries to swim.
After the scene, search the hidden area amongst the coral on the right side of the screen. When an ominous voice begins to
ward you off, persist in the conversation to fight Hades. You must continuously press the confirm button here, since a "!"
icon will not appear.
This Boss is not easy. Your crew must be in tip-top shape, and have all the right abilities and weapons equipped to survive.
However, if you can outlast the master blacksmith, he will allow you to forge extremely rare and extremely expensive items.
One of them is the Save the Queen sword wielded by Beatrix. Also, you can forge the Robe of Lords, the Tin Armor, and the
Pumice for the first time. Pumice lets Dagger summon the amazing Ark. You need the Hammer to forge more than one item on the
list, so you must complete the Stellazzio side quest in order to get it.
Quan's Dwelling, East of Treno
There is a strange writing on the wall of a room there, mentioning Vivi and has a writing style that resembles Quina's
speech pattern. Bring Vivi and Quina in your party and visit that room for a big surprise! This event elaborates the background
story of Quina and Vivi. After the event,check the Clock to get Running shoes.
Carbunkle New Skills
Carbunkle's normal defense skill, Ruby Light, is not the only attack it has! When equipped with the correct gemstones,
new effects can be summoned. Fenrir also has an additional skill with this method.
Emerald+Carbunkle = Emerald Light (All Haste)
Diamond+Carbunkle = Dia Light (All Banish)
Moonstone+Carbunkle = Pearl
Light (All Shield)
Virgin's Hope+ Fenrir = 1000 Year Gust
Friendly Monsters
At various locations on the World Map, a random battle occurs but the music sounds sweet and melodic. The creatures that
appear won't attack either; instead, they beg you to give them a specific jewel. If you give them the jewel, your party receives
a ton of AP and sometimes a useful item.
What is the secret of these strange monsters? Well, if you encounter all eight of them, you get to interact with the Friendly
Yan on Vile Island. When you give this cute little creature what it desires, you get to attack Ozma physically. This is the
most difficult hidden monster to overcome in the game, and the characters won't be able to use physical attacks without feeding
all of the friendly creatures. Being able to attack Ozma physically enables characters such as Zidane, Steiner, and Amarant
to be more useful in the fight.
You may notice that some friendly monsters make reference to other friendly monsters, and even give you the appropriate
stone to feed to them. This reinforces the fact that there is a certain order in which to encounter the friendly creatures,
and the table at the end of this section indicates the order.
The only catch is that you can only find some of the monsters in dangerous, out-of-the-way places. For example, you can
only find the Purple Jabberwock in a forest on the west continent, which requires the Invincible airship or the red chocobo
to reach. The Friendly Yan's more aggressive counterparts on Vile Island are, in fact, some of the toughest creatures in the
game, and may wipe out your party during the effort.
If you get attacked by Yans while searching Vile island for the friendly Yan, summon Odin and cast Death on them every
round. Also, try to perform the ReflectX2 trick with Vivi, and have everyone else perform their most powerful skill. If Quina
can successfully eat one of these enemies, s/he can learn the Auto-Life ability. Yans have around 20,000 HP, making them tough
to dispose of quickly. However, each set of three is worth 28,000 EXP and 3 AP, which makes leveling up and learning abilities
much easier!
Friendly Creatures list:
Brown Mu - Plains between the Ice Cavern and Dali - 1 Ore 10 AP, Potion
White Ghost - Plains Around Treno - 1 Ore 10
AP, Hi-Potion
Color Ladybug - Forest around Black Mage Village - 2 Ores 20 AP, Ether
Green Yeti - Bigger forest outseide
Madain Sari - 2 Ores 20 AP, Elixir
Green Nymph - Forest near Iifa Tree - 3 Ores 30 AP, Emerald
Purple Jabberwock -
Forest directly east of Oeilvert - Emerald 40 AP, Moonstone
Green Feather Circle - Lost Continent - Moonstone
30 AP, Lapis Lazuli
Rainbow Garuda - East forest on plateau above Gizamaluke's Grotto - Lapis Lazuli 40 AP,
Diamond Friendly Yan - Forest on Vile Island - Diamond 50 AP, Rosetta Ring
Crime and Punishment
You can only view this Active Time Event as Garnet during your first visit to Treno. After going to Doctor Tot's tower
to get the Supersoft, instead of climbing the ladder down, go outside and yeah! You can view the ATE now!
Ozma
The most terrifying enemy in the game is not the final Boss, but the creature hidden at the Eidolon grave in Chocobo's
Air Garden. When should you fight this creature? Well, I have a few tips to prepare you for this battle, but that's about
it.
You must complete most other sidequests first. You must have the gold chocobo to access Chocobo's Air Garden. To find Ozma,
go to the Garden and ride Choco to the back islet. When you examine the Eidolon grave, Mene warns you that something dangerous
is there. You'll get a few chances to back out, so make sure you only fight it when you're ready. Your characters will also
need the Ultima Weapon and at least the Ragnarok.
Blackjack
After finishing the game, let the credits roll until the phrase "The End" appears. While it's on-screen, enter the following
sequence of buttons on your controller to access the hidden card game "Blackjack": R2, L1, R2, R2, Up, X, Right, Circle, Down,
Triangle, L2, R1, R2, L1, Square, Square, Start. The dealer deals out of two decks and stands on 17, and you begin the game
with a bankroll of 1,000.
List of Strongest Weapon & How to Find It
Zidane |
Ultima Weapon On disc 4, get choco on the chocobo tracks on the lost continent. Take choco into
the water, and use Dead Pepper where Shimmering Island used to be. |
Steiner |
Ragnarok Use Choco and go to the island right next to the sand pits that lead to the desert palace.
Excalibur 2 Reach the Terrace where you fight Lich in Memoria within 12 game hours. If you make it, look on
the right side of the screen for an action icon. |
Vivi |
Mace of Zeus On the platform right below the room where you fight Lich. Check the far left hand
corner. |
Dagger (and Eiko) |
Whale Whisker Dig up treasure at Ocean Chocograph location (North of Dagguero and west of the long
island). |
Freya |
Dragon's Hair Use Dead Pepper on cracks in mountains near Oeilvert, near the ocean. |
Amarant |
Rune Claws Memoria, in the "evil eye" room. Go to the left upon entering, in between the two things
sticking up, and search around until the action icon shows up. |
Eiko |
Angel Flute Memoria, in the Alexandria's destruction room. It's on the left side of the platform
(the other side has a save point). |
Quina |
Gastro Fork Catch 99 frogs and defeat Quale. |